Sunday, March 4, 2007
Teamwork- The Theme Park
Here are some designs of a Theme Park I did in pre production development, that aided us in making changes early before we hit production. Things changed later with the set in production to accomodate: certain sequences, camera moves, and character animation. I must give credit to my team at work: Ron Pagenkopp in layout who is a awesome designer, super Dave Schwartz in story, and my director the all talented Mucci Fasset. We have great meetings all brainstorming together coming up with ideas and solutions, which all contributes to the finished environment. I was pretty happy with this set because I had rough drawings to work from and a good portion of the detail came out of my head while I was in the middle of it. Not to mention the turn around time was fast. Overall I was hoping to get cool shapes and design that would support the story and theme. Luckily I have a great director who encourages us to go off on our own and place our own spin on things.
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12 comments:
GREAT looking work Phil!
Nice blog. You sure take care of astmosphere!
Hey Phi, it's great to see your work up on blogger. Looks good.
Damn, these are really great! Curious to see how they look when they're fully textured.
Cool blog btw too. I'll be back.
beautiful...wow! My computer skills stop at photoshop so this 3d work looks like magic to me. I love the cartoony retro feel....the black and white rendering almost has the feel of old bw photos of a theme park. Great sense of real space.
THis is beautiful!! AWESOME!
Fantastic job, Philip. I love the fact that your designs are shape-based and very interesting. Dynamic.
Very cool modeling work!
Such great work! So inspiring and a pleasure to view your work! Thanks for sharing your vision and talent on the blogs! Awesome!
~!WoOtWoOt!~
This is such amazing environment work you owe me for a new jaw as mine has dropped off !! Fabulous,no actually it's FABULOUS !!!
Thank you everyone for stopping by and for your gracious feedback. Thankyou!!
Fantastic stuff. Wouldn't know where to begin
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